# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default TCG Card Shop Simulator Template

game: TCG Card Shop Simulator
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    TCG Card Shop Simulator: 1.1.0 # Version of the world required for this yaml to work as expected.

TCG Card Shop Simulator:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ################
  # Goal Options #
  ################
  max_level:
    # Maximum shop level to reach.
    # Rounded up to the nearest multiple of 5.
    # 
    # Hosts may limit this to 60 with a Host.yaml setting.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 100
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-100: 0 # random value between 10 and 100

  licenses_per_region:
    # Number of licenses available every 5 levels.
    # 
    # Distributed as evenly as possible across all 4 shop pages.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 6
    # Maximum value is 14
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-6-14: 0 # random value between 6 and 14

  required_licenses:
    # Number of sellable Product Licenses within your current level to unlock the next 5 levels.
    # 
    # Lower values make progression easier.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 10
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-10: 0 # random value between 2 and 10

  goal:
    # Main victory condition.
    # 
    # Max Level: Reach the max level
    # Collection Builder: Unlock all packs and collect a target amount of cards.
    # Sell Ghost Cards: Find and sell ghost cards hidden in the multiworld.
    reach_max_level: 50
    collection_builder: 0
    sell_ghost_cards: 0

  collection_goal_percentage:
    # Collection percentage required after unlocking all packs.
    # 
    # Hosts may limit this to 60% with a Host.yaml setting.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 100
    40: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-100: 0 # random value between 10 and 100

  ghost_goal_amount:
    # Number of ghost cards required for victory.
    # 
    # Ghost card items will be added to the multiworld.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 80
    40: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-80: 0 # random value between 5 and 80

  ###########
  # General #
  ###########
  start_with_worker:
    # Start with a hired worker.
    # 
    # You must still pay their daily salary.
    none: 50
    zachery: 0
    terence: 0
    dennis: 0
    clark: 0
    angus: 0
    benji: 0
    lauren: 0
    axel: 0
    alexander: 0

  auto_renovate:
    # Automatically renovate shop expansions when received. Never look at RENO BIGG again!
    'false': 0
    'true': 50

  extra_starting_item_checks:
    # Adds extra early checks to prevent generation failures on limited starts.
    # 
    # Checks per item are capped at 16 regardless of this setting
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 4
    # Maximum value is 8
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-4-8: 0 # random value between 4 and 8

  sell_check_amount:
    # Number of sell checks per product.
    # 
    # Selling an entire box counts as one check.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 16
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-16: 0 # random value between 2 and 16

  bulk_box:
    # Selling bulk boxes from the workbench can grant checks.
    disabled: 50
    normal_bulk: 0

  play_table_checks:
    # Number of checks available per play table format.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  no_formats:
    # All play table formats share one combined check pool.
    'false': 50
    'true': 0

  ###############
  # Card Checks #
  ###############
  checks_opening_difficulty:
    # Difficulty of achievement checks for opening cards.
    # 
    # There are around 10 achievements for each difficulty. Harder options include easier achievements.
    # 
    # Example achievements:
    # Easy: First common foil
    # Medium: Open 20 gold border foils from legendary packs
    # Hard: Collect all 12 versions of a card
    # Impossible: Collect 100 full arts from a pack
    disabled: 0
    easy: 0
    medium: 50
    hard: 0
    impossible: 0

  checks_selling_difficulty:
    # Difficulty of achievement checks for selling cards.
    # 
    # There are around 10 achievements for each difficulty. Harder options include easier achievements.
    # 
    # Example goals:
    # Easy: Sell 20 commons
    # Medium: Sell 100 foils
    # Hard: Sell 1000 cards
    # Impossible: Sell 50 foil full arts
    disabled: 0
    easy: 50
    medium: 0
    hard: 0
    impossible: 0

  checks_grading_difficulty:
    # Difficulty of achievement checks for grading cards.
    # 
    # There are around 10 achievements for each difficulty. Harder options include easier achievements.
    # 
    # Grading checks take much longer and are better for async games.
    # 
    # Example goals:
    # Easy: Grade 10 commons
    # Medium: Grade 50 foils
    # Hard: Grade 100 cards
    # Impossible: Grade 20 foil full arts
    disabled: 50
    easy: 0
    medium: 0
    hard: 0
    impossible: 0

  ##########
  # Sanity #
  ##########
  card_sanity:
    # Individual cards become location checks.
    # 
    # Enabled:
    # Different card variants count as separate checks based on Card Opening difficulty.
    # 
    # Unique Foils:
    # Foil cards also count as separate checks.
    # 
    # Each enabled card variant adds 242 checks.
    # Impossible difficulty with Unique Foils adds 2904 checks.
    # 
    # This is based on your choice of card opening difficulty above.
    # 
    # Card variants by opening difficulty:
    # Easy: Basic
    # Medium: Basic, 1st Edition, Silver Edition
    # Hard: Basic, 1st Edition, Silver Edition, Gold Edition
    # Impossible: All Cards
    disabled: 50
    enabled: 0
    uniquefoils: 0

  ##############
  # Death Link #
  ##############
  deathlink:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ##########
  # Filler #
  ##########
  money_filler:
    # Weight for filler items that give money.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  xp_filler:
    # Weight for filler items that give shop XP.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  card_filler:
    # Weight for filler items that give a random new card.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  wallet_filler:
    # Weight for filler items that increase customer spending money.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  luck_filler:
    # Weight for filler items that increase card luck.
    # 
    # At max card luck (100) you have the same chance to open a non-foil basic card and a foil full art card
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  #########
  # Traps #
  #########
  trap_fill:
    # Percentage of junk items replaced with traps.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 80
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-80: 0 # random value between 0 and 80

  stink_trap:
    # You know what this does. Stinky.
    # Weight for traps that are Stink Traps.
    # 
    # Requires traps to be enabled.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  poltergeist_trap:
    # Something is messing with the lights
    # Weight for traps that are Poltergeist Traps.
    # 
    # Requires traps to be enabled.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  credit_card_failure_trap:
    # Sometimes they only have cash.
    # Weight for traps that disable credit card payments temporarily.
    # 
    # Requires traps to be enabled.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  decrease_card_luck_trap:
    # Weight for traps that reduce card luck.
    # 
    # Requires traps to be enabled.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
